![]() ![]() We Were Here has always had a knack for playing with perception and expectation, and that was on full display in this demo. Our size disparity made it apparent that either we were miniaturized or he was somehow enormous. Each newly discovered platform fit into the total structure like a new plane on a geometric structure until we eventually discover that we were inside an enormous polyhedron.Įventually, the villainous jester appeared and ripped away one of the platforms that made up a face of the polyhedron. Each of us was unable to see where our doors would lead, so we needed to rely on each other’s guidance to navigate from platform to platform. In the center of each one was a lever that could be used to rotate the platform, which would realign the doors around the out edge and create exits to new platforms. The puzzle involved my partner and I navigating through a dreamy, circus-themed world of floating platforms that defied gravity such that we would need to look up to find each other standing upside down on distant platforms. While I only got to see one puzzle, it was clear We Were Here Forever has a lot more production value than its predecessors. Fortunately, from what I’ve played so far, Total Mayhem Games is definitely up to the task. We Were Here Forever will need to deliver much more than ever before. Past games have always been short and concise, never overstaying their welcome or becoming bloated with low-quality puzzles. The length may come as a surprise to series fans. The newest, We Were Here Forever, is expected to take 12-15 hours to complete and will take players through Castle Rock and out into the surrounding town of Rockbury, its graveyard, and foundry. Related: The 5 Best Games At PAX East 2022Įach game in the series has roughly doubled in length, presumably budget, and certainly quality, from the 90 minute We Were Here, to the three hour We Were Here Too, to the six hour We Were Here Together. It’s a unique puzzle room experience that requires strong communication skills, as well as visuo-spatial mental imagery, quick problem solving, and a stomach for horror. Using a radio to communicate, you and your partner navigate through a series of increasingly complicated escape rooms, trade information to solve puzzles, and uncover the mysteries of Castle Rock. If you haven’t played We Were Here, the premise is simple: a pair of adventurers enter a mysterious castle to seek refuge from a snowstorm and are immediately separated from each other. ![]()
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